USpectatorBeaconState::RemovePlayer

Remove a single player from their reservation PlayerId player to remove

Windows
MacOS
Linux

References

Module

OnlineSubsystemUtils

Header

/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Public/SpectatorBeaconState.h

Include

#include "SpectatorBeaconState.h"

Source

/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Private/SpectatorBeaconState.cpp

Syntax

virtual bool RemovePlayer
(
    const FUniqueNetIdRepl & PlayerId
)

Remarks

Remove a single player from their reservation

PlayerId player to remove

Returns

true if player found and removed, false otherwise

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss