USpectatorBeaconState::UpdateMemberPlatform

Updates the platform on an existing reservation (Used when MMS does not set a platform when handing out a match assignment)

Windows
MacOS
Linux

References

Module

OnlineSubsystemUtils

Header

/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Public/SpectatorBeaconState.h

Include

#include "SpectatorBeaconState.h"

Source

/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Private/SpectatorBeaconState.cpp

Syntax

virtual bool UpdateMemberPlatform
(
    const FUniqueNetIdRepl & Spectator,
    const FString & PlatformName
)

Remarks

Updates the platform on an existing reservation (Used when MMS does not set a platform when handing out a match assignment)

Returns

true if a reservation exists, false otherwise

Parameters

Parameter

Description

PlayerId

uniqueid of the player to update

PlatformName

platform to set new player as using

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