UTurnBasedBlueprintLibrary::GetMyPlayerIndex

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References

Module

OnlineSubsystemUtils

Header

/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/TurnBasedBlueprintLibrary.h

Include

#include "TurnBasedBlueprintLibrary.h"

Source

/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Private/TurnBasedBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(WorldContext="WorldContextObject"),
          Category="Online|TurnBased")
static void GetMyPlayerIndex
(
    UObject * WorldContextObject,
    APlayerController * PlayerController,
    FString MatchID,
    int32 & PlayerIndex
)

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