Module |
|
Header |
/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Classes/TurnBasedBlueprintLibrary.h |
Include |
#include "TurnBasedBlueprintLibrary.h" |
Source |
/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Private/TurnBasedBlueprintLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(WorldContext="WorldContextObject"),
Category="Online|TurnBased")
static void GetMyPlayerIndex
(
UObject * WorldContextObject,
APlayerController * PlayerController,
FString MatchID,
int32 & PlayerIndex
)