FOpenColorIOShaderMap::IsComplete

Checks whether the shader map is missing any shader types necessary for the given color transform.

Windows
MacOS
Linux

References

Module

OpenColorIO

Header

/Engine/Plugins/Compositing/OpenColorIO/Source/OpenColorIO/Public/OpenColorIOShared.h

Include

#include "OpenColorIOShared.h"

Source

/Engine/Plugins/Compositing/OpenColorIO/Source/OpenColorIO/Private/OpenColorIOShaderMap.cpp

Syntax

bool IsComplete
(
    const FOpenColorIOTransformResource * InColorTransform,
    bool bSilent
)

Remarks

Checks whether the shader map is missing any shader types necessary for the given color transform.

Returns

True if the shader map has all of the shader types necessary.

Parameters

Parameter

Description

InColorTransform

The OpenColorIO ColorTransform which is checked.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss