UOpenColorIOColorTransform::GetShaderAndLUTResouces

Returns the desired resources required to apply this transform during rendering.

Windows
MacOS
Linux

References

Module

OpenColorIO

Header

/Engine/Plugins/Compositing/OpenColorIO/Source/OpenColorIO/Public/OpenColorIOColorTransform.h

Include

#include "OpenColorIOColorTransform.h"

Source

/Engine/Plugins/Compositing/OpenColorIO/Source/OpenColorIO/Private/OpenColorIOColorTransform.cpp

Syntax

bool GetShaderAndLUTResouces
(
    ERHIFeatureLevel::Type InFeatureLevel,
    FOpenColorIOTransformResource *& OutShaderResource,
    FTextureResource *& OutLUT3dResource
)

Remarks

Returns the desired resources required to apply this transform during rendering.

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