Name |
Description |
|
---|---|---|
|
FOpenColorIOColorConversionSettings |
Identifies a OCIO ColorSpace. |
|
FOpenColorIOColorSpace |
Structure to identify a ColorSpace as described in an OCIO configuration file. |
|
FOpenColorIOCompilationOutput |
Stores outputs from the color transform compile that need to be saved. |
|
FOpenColorIOPixelShader |
Base class of all shaders that need OpenColorIO pixel shader parameters. |
|
FOpenColorIORendering |
Entry point to trigger OpenColorIO conversion rendering |
|
FOpenColorIOShader |
|
|
FOpenColorIOShaderCompilationManager |
Handles finished shader compile jobs, applying of the shaders to their config asset, and some error handling |
|
FOpenColorIOShaderCompileWorkerInfo |
Information tracked for each shader compile worker process instance. |
|
FOpenColorIOShaderMap |
The shaders required to apply an OCIO color transform. |
|
FOpenColorIOShaderMapCompileResults |
Results for a single compiled shader map. |
|
FOpenColorIOShaderMapContent |
|
|
FOpenColorIOShaderMapFinalizeResults |
Results for a single compiled and finalized shader map. |
|
FOpenColorIOShaderMapId |
Contains all the information needed to uniquely identify a FOpenColorIOShaderMapID. |
|
FOpenColorIOShaderPermutationParameters |
|
|
FOpenColorIOShaderType |
A shader meta type for OpenColorIO-linked shaders. |
|
FOpenColorIOTransformResource |
FOpenColorIOTransformResource represents a OpenColorIO color transform to the shader compilation process |
|
UOpenColorIOBlueprintLibrary |
|
|
UOpenColorIOColorTransform |
Object used to generate shader and LUTs from OCIO configuration file and contain required resource to make a color space transform. |
|
UOpenColorIOConfiguration |
Asset to manage whitelisted OpenColorIO color spaces. This will create required transform objects. |
Name | Description | ||
---|---|---|---|
|
UpdateOpenColorIOShaderCompilingStats ( |
Called for every OpenColorIO shader to update the appropriate stats. |
Name | Description | ||
---|---|---|---|
|
GOpenColorIOShaderCompilationManager |