Module |
|
Header |
/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/SpriteEditorOnlyTypes.h |
Include |
#include "SpriteEditorOnlyTypes.h" |
namespace ESpriteCollisionMode
{
enum Type
{
None,
Use2DPhysics,
Use3DPhysics,
}
}
Name |
Description |
---|---|
None |
Should this have no collison and not participate in physics? |
Use2DPhysics |
|
Use3DPhysics |
Should this have 3D collision geometry and participate in the 3D physics world? |
The kind of collision that a Paper2D asset or component might participate in.