[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Category=Sprite, EditAnywhere, Meta=(DisplayThumbnail="true"))
UPaperSprite * StartCap
The sprite to use at the 'left' (closest to spline start) edge of the terrain segment.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Category=Sprite, EditAnywhere, Meta=(DisplayThumbnail="true"))
UPaperSprite * StartCap
The sprite to use at the 'left' (closest to spline start) edge of the terrain segment.