FSpriteAssetInitParameters::SetTextureAndFill

Set the texture and the offset/dimension to fully match the specified texture.

Windows
MacOS
Linux

References

Module

Paper2D

Header

/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/SpriteEditorOnlyTypes.h

Include

#include "SpriteEditorOnlyTypes.h"

Syntax

void SetTextureAndFill
(
    UTexture2D * InTexture
)

Remarks

Set the texture and the offset/dimension to fully match the specified texture.

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