FTerrainSpriteStamp::FTerrainSpriteStamp

Windows
MacOS
Linux

References

Module

Paper2D

Header

/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperTerrainComponent.h

Include

#include "PaperTerrainComponent.h"

Source

/Engine/Plugins/2D/Paper2D/Source/Paper2D/Private/Terrain/PaperTerrainComponent.cpp

Syntax

FTerrainSpriteStamp
(
    const UPaperSprite * InSprite,
    float InTime,
    bool bIsEndCap
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss