[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Category=Sprite, EditAnywhere, BlueprintReadOnly)
UMaterialInterface * DefaultMaterial
The material to use on a flipbook player instance if not overridden.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Category=Sprite, EditAnywhere, BlueprintReadOnly)
UMaterialInterface * DefaultMaterial
The material to use on a flipbook player instance if not overridden.