PAPER2UPaperFlipbook::DoesSocketExist
Returns true if the flipbook has a specific named socket.
Module
|
Paper2D
|
Header
|
/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperFlipbook.h
|
Include
|
#include "PaperFlipbook.h"
|
bool DoesSocketExist
(
FName SocketName
) const
Returns true if the flipbook has a specific named socket.
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.