PAPER2UPaperFlipbook::GetSpriteAtFrame

Returns the sprite at the specified keyframe index, or nullptr if none exists.

Windows
MacOS
Linux

References

Module

Paper2D

Header

/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperFlipbook.h

Include

#include "PaperFlipbook.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sprite")
UPaperSprite * GetSpriteAtFrame
(
    int32 FrameIndex
) const

Remarks

Returns the sprite at the specified keyframe index, or nullptr if none exists.

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