Module |
|
Header |
/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperFlipbookComponent.h |
Include |
#include "PaperFlipbookComponent.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Components|Flipbook")
float GetFlipbookFramerate() const
Get the nominal framerate that the flipbook will be played back at (ignoring PlayRate), in frames per second