PAPER2UPaperFlipbookComponent::SetFlipbook

Change the flipbook used by this instance (will reset the play time to 0 if it is a new flipbook).

Windows
MacOS
Linux

References

Module

Paper2D

Header

/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperFlipbookComponent.h

Include

#include "PaperFlipbookComponent.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sprite")
virtual bool SetFlipbook
(
    class UPaperFlipbook * NewFlipbook
)

Remarks

Change the flipbook used by this instance (will reset the play time to 0 if it is a new flipbook).

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