Module |
|
Header |
/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperFlipbookComponent.h |
Include |
#include "PaperFlipbookComponent.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sprite")
virtual bool SetFlipbook
(
class UPaperFlipbook * NewFlipbook
)
Change the flipbook used by this instance (will reset the play time to 0 if it is a new flipbook).