PAPER2UPaperFlipbookComponent::SetPlaybackPositionInFrames

Jump to a position in the flipbook (expressed in frames).

Windows
MacOS
Linux

References

Module

Paper2D

Header

/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperFlipbookComponent.h

Include

#include "PaperFlipbookComponent.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Components|Flipbook")
void SetPlaybackPositionInFrames
(
    int32 NewFramePosition,
    bool bFireEvents
)

Remarks

Jump to a position in the flipbook (expressed in frames). If bFireEvents is true, event functions will fire, otherwise they will not.

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