| UActorComponent::OnDestroyPhysicsState()
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Module |
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Header |
/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperGroupedSpriteComponent.h |
Include |
#include "PaperGroupedSpriteComponent.h" |
virtual void OnDestroyPhysicsState()
Used to shut down and physics engine structure for this component