PAPER2UPaperGroupedSpriteComponent::UpdateInstanceTransform
Update the transform for the instance specified.
Module
|
Paper2D
|
Header
|
/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperGroupedSpriteComponent.h
|
Include
|
#include "PaperGroupedSpriteComponent.h"
|
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Components|Sprite")
virtual bool UpdateInstanceTransform
(
int32 InstanceIndex,
const FTransform & NewInstanceTransform,
bool bWorldSpace,
bool bMarkRenderStateDirty,
bool bTeleport
)
Update the transform for the instance specified. Instance is given in local space of this component unless bWorldSpace is set. Returns True on success.
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