PAPER2UPaperSprite::InitializeSprite

Reinitializes this sprite (NOTE: Does not register existing components in the world)

Windows
MacOS
Linux

References

Module

Paper2D

Header

/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperSprite.h

Include

#include "PaperSprite.h"

Syntax

void InitializeSprite
(
    const FSpriteAssetInitParameters & InitParams,
    bool bRebuildData
)

Remarks

Reinitializes this sprite (NOTE: Does not register existing components in the world)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss