SpriteCollisionDomain

Collision domain (no collision, 2D, or 3D)

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Category=Collision, EditAnywhere)
TEnumAsByte< ESpriteCollisionMode::Type > SpriteCollisionDomain

Remarks

Collision domain (no collision, 2D, or 3D)

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