[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Category=Collision, EditAnywhere)
TEnumAsByte< ESpriteCollisionMode::Type > SpriteCollisionDomain
Collision domain (no collision, 2D, or 3D)
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Category=Collision, EditAnywhere)
TEnumAsByte< ESpriteCollisionMode::Type > SpriteCollisionDomain
Collision domain (no collision, 2D, or 3D)