PAPER2UPaperTerrainMaterial

Paper Terrain Material

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UDataAsset

PAPER2UPaperTerrainMaterial

References

Module

Paper2D

Header

/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperTerrainMaterial.h

Include

#include "PaperTerrainMaterial.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType)
class PAPER2UPaperTerrainMaterial : public UDataAsset

Remarks

Paper Terrain Material

'Material' setup for a 2D terrain spline (stores references to sprites that will be instanced along the spline path, not actually related to UMaterialInterface).

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta

UPaperSprite &#...

 

InteriorFill

The sprite to use for an interior region fill.

Public variable UProperty Category, EditAnywhere

TArray< FPaperT...

 

Rules

Constructors

Name Description

Public function

PAPER2UPaperTerrainMaterial

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

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