| UObjectBase
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Module |
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Header |
/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperTerrainMaterial.h |
Include |
#include "PaperTerrainMaterial.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType)
class PAPER2UPaperTerrainMaterial : public UDataAsset
Paper Terrain Material
'Material' setup for a 2D terrain spline (stores references to sprites that will be instanced along the spline path, not actually related to UMaterialInterface).
Name | Description | ||
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|
UPaperSprite &#... |
InteriorFill |
The sprite to use for an interior region fill. |
|
Rules |
Name | Description | |
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PAPER2UPaperTerrainMaterial ( |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |