PAPER2UPaperTileLayer::DestructiveAllocateMap

Reallocates the map. This is a destructive operation that does not copy data across!

Windows
MacOS
Linux

References

Module

Paper2D

Header

/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperTileLayer.h

Include

#include "PaperTileLayer.h"

Syntax

void DestructiveAllocateMap
(
    int32 NewWidth,
    int32 NewHeight
)

Remarks

Reallocates the map. This is a destructive operation that does not copy data across!

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss