PAPER2UPaperTileMap::AddExistingLayer
Handles adding an existing layer that does _not_ belong to any existing tile map.
Module
|
Paper2D
|
Header
|
/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperTileMap.h
|
Include
|
#include "PaperTileMap.h"
|
void AddExistingLayer
(
UPaperTileLayer * NewLayer,
int32 InsertionIndex
)
Handles adding an existing layer that does not belong to any existing tile map.
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.