Module |
|
Header |
/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperTileMapComponent.h |
Include |
#include "PaperTileMapComponent.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sprite")
UPaperTileLayer * AddNewLayer()
Creates and adds a new layer to the tile map Note: This will only work on components that own their own tile map (OwnsTileMap returns true), you cannot modify standalone tile map assets