PAPER2UPaperTileMapComponent::GetTilePolygon
Returns the polygon for the specified tile (will be 4 or 6 vertices as a rectangle, diamond, or hexagon)
Module
|
Paper2D
|
Header
|
/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperTileMapComponent.h
|
Include
|
#include "PaperTileMapComponent.h"
|
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Sprite")
void GetTilePolygon
(
int32 TileX,
int32 TileY,
TArray< FVector > & Points,
int32 LayerIndex,
bool bWorldSpace
) const
Returns the polygon for the specified tile (will be 4 or 6 vertices as a rectangle, diamond, or hexagon)
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.