PAPER2UPaperTileMapComponent::SetLayerCollision

Sets the collision thickness for a specific layer Note: This will only work on components that own their own tile map (OwnsTileMap returns true), you cannot modify standalone tile map assets

Windows
MacOS
Linux

References

Module

Paper2D

Header

/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperTileMapComponent.h

Include

#include "PaperTileMapComponent.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sprite")
void SetLayerCollision
(
    int32 Layer,
    bool bHasCollision,
    bool bOverrideThickness,
    float CustomThickness,
    bool bOverrideOffset,
    float CustomOffset,
    bool bRebuildCollision
)

Remarks

Sets the collision thickness for a specific layer Note: This will only work on components that own their own tile map (OwnsTileMap returns true), you cannot modify standalone tile map assets

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