PAPER2UPaperTileMapComponent::SetTile

Modifies the contents of a specified tile cell (Note: This will only work on components that own their own tile map (OwnsTileMap returns true), you cannot modify standalone tile map assets) Note: Does not update collision by default, call RebuildCollision after all edits have been done in a frame if necessary

Windows
MacOS
Linux

References

Module

Paper2D

Header

/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperTileMapComponent.h

Include

#include "PaperTileMapComponent.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sprite", Meta=(Layer="0"))
void SetTile
(
    int32 X,
    int32 Y,
    int32 Layer,
    FPaperTileInfo NewValue
)

Remarks

Modifies the contents of a specified tile cell (Note: This will only work on components that own their own tile map (OwnsTileMap returns true), you cannot modify standalone tile map assets) Note: Does not update collision by default, call RebuildCollision after all edits have been done in a frame if necessary

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