PAPER2UPaperTileMapComponent::SetTileMapColor

Sets the tile map global color multiplier (multiplied with the per-layer color and passed to the material as a vertex color)

Windows
MacOS
Linux

References

Module

Paper2D

Header

/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperTileMapComponent.h

Include

#include "PaperTileMapComponent.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sprite")
void SetTileMapColor
(
    FLinearColor NewColor
)

Remarks

Sets the tile map global color multiplier (multiplied with the per-layer color and passed to the material as a vertex color)

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