Module |
|
Header |
/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperTileMapComponent.h |
Include |
#include "PaperTileMapComponent.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sprite")
void SetTileMapColor
(
FLinearColor NewColor
)
Sets the tile map global color multiplier (multiplied with the per-layer color and passed to the material as a vertex color)