[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=AtlasTexture)
TEnumAsByte< enum TextureCompressionSettings > CompressionSettings
Compression settings to use on atlas texture.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=AtlasTexture)
TEnumAsByte< enum TextureCompressionSettings > CompressionSettings
Compression settings to use on atlas texture.