UTileMapBlueprintLibrary::BreakTile
Breaks out the information for a tile.
Module
|
Paper2D
|
Header
|
/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/TileMapBlueprintLibrary.h
|
Include
|
#include "TileMapBlueprintLibrary.h"
|
Source
|
/Engine/Plugins/2D/Paper2D/Source/Paper2D/Private/TileMapBlueprintLibrary.cpp
|
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category=Sprite, Meta=(AdvancedDisplay=2))
static void BreakTile
(
FPaperTileInfo Tile,
int32 & TileIndex,
UPaperTileSet *& TileSet,
bool & bFlipH,
bool & bFlipV,
bool & bFlipD
)
Breaks out the information for a tile.
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