UTileMapBlueprintLibrary

A collection of utility methods for working with tile map components

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Paper2D

Header

/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/TileMapBlueprintLibrary.h

Include

#include "TileMapBlueprintLibrary.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Meta=(ScriptName="TileMapLibrary"))
class UTileMapBlueprintLibrary : public UBlueprintFunctionLibrary

Remarks

A collection of utility methods for working with tile map components

Functions

Name Description

Public function Static UFunction BlueprintPure, Category, Meta

void

 

BreakTile

(
    FPaperTileInfo Tile,
    int32& TileIndex,
    UPaperTileSet*& TileSet,
    bool& bFlipH,
    bool& bFlipV,
    bool& bFlipD
)

Breaks out the information for a tile.

Public function Static UFunction BlueprintPure, Category

FTransform

 

GetTileTransform

(
    FPaperTileInfo Tile
)

Returns the transform for a tile.

Public function Static UFunction BlueprintPure, Category

FName

 

GetTileUserData

(
    FPaperTileInfo Tile
)

Returns the user data name for the specified tile, or NAME_None if there is no user-specified data.

Public function Static UFunction BlueprintPure, Category, Meta

FPaperTileIn...

 

MakeTile

(
    int32 TileIndex,
    UPaperTileSet* TileSet,
    bool bFlipH,
    bool bFlipV,
    bool bFlipD
)

Creates a tile from the specified information.

See Also

UPaperTileMap

UPaperTileMapComponent

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