[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Config, EditAnywhere, Category=ImportSettings,
Meta=(EditCondition=bOverrideTextureCompression))
TEnumAsByte< TextureCompressionSettings > DefaultSpriteTextureCompression
Compression settings to use when building the texture. The default texture group for imported sprite textures, tile sheets, etc... (typically set to UI for 'modern 2D' or 2D pixels for 'retro 2D')