PAPER2UPaperImporterSettings::ShouldPickBestMaterialWhenCreatingTileMaps

Should the source texture be scanned when creating new tile maps (from a tile set or via importing) to determine the appropriate material? (if false, the Default Masked Material is always used)

Windows
MacOS
Linux

References

Module

Paper2DEditor

Header

/Engine/Plugins/2D/Paper2D/Source/Paper2DEditor/Classes/PaperImporterSettings.h

Include

#include "PaperImporterSettings.h"

Syntax

bool ShouldPickBestMaterialWhenCreatingTileMaps() const

Remarks

Should the source texture be scanned when creating new tile maps (from a tile set or via importing) to determine the appropriate material? (if false, the Default Masked Material is always used)

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