| UActorFactory::PostSpawnActor()
|
Module |
|
Header |
/Engine/Plugins/2D/Paper2D/Source/Paper2DEditor/Classes/TileMapActorFactory.h |
Include |
#include "TileMapActorFactory.h" |
Source |
/Engine/Plugins/2D/Paper2D/Source/Paper2DEditor/Private/TileMapEditing/TileMapActorFactory.cpp |
Subclasses may implement this to modify the actor after it has been spawned IMPORTANT: If you override this, you should usually also override PostCreateBlueprint()!