UTileMapActorFactory::PostSpawnActor

Subclasses may implement this to modify the actor after it has been spawned IMPORTANT: If you override this, you should usually also override [PostCreateBlueprint()](API\Plugins\Paper2DEditor\UTileMapActorFactory\PostCreateBlueprint)!

Windows
MacOS
Linux

Override Hierarchy

UActorFactory::PostSpawnActor()

UTileMapActorFactory::PostSpawnActor()

References

Module

Paper2DEditor

Header

/Engine/Plugins/2D/Paper2D/Source/Paper2DEditor/Classes/TileMapActorFactory.h

Include

#include "TileMapActorFactory.h"

Source

/Engine/Plugins/2D/Paper2D/Source/Paper2DEditor/Private/TileMapEditing/TileMapActorFactory.cpp

Syntax

virtual void PostSpawnActor
(
    UObject * Asset,
    AActor * NewActor
)

Remarks

Subclasses may implement this to modify the actor after it has been spawned IMPORTANT: If you override this, you should usually also override PostCreateBlueprint()!

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