USocialManager::GetCrossplayPreference

Up to the game to decide whether it wants to allow crossplay (generally based on a user setting of some kind)

Windows
MacOS
Linux

References

Module

Party

Header

/Engine/Plugins/Online/OnlineFramework/Source/Party/Public/SocialManager.h

Include

#include "SocialManager.h"

Source

/Engine/Plugins/Online/OnlineFramework/Source/Party/Private/SocialManager.cpp

Syntax

virtual ECrossplayPreference GetCrossplayPreference() const

Remarks

Up to the game to decide whether it wants to allow crossplay (generally based on a user setting of some kind)

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