| TBaseMulticastDelegate_NoParams< void >
|
Module |
|
Header |
/Engine/Plugins/Online/OnlineFramework/Source/Party/Public/User/SocialUser.h |
Include |
#include "User/SocialUser.h" |
class FOnUserGameSpecificStatusChanged : public TBaseMulticastDelegate_NoParams< void >
Provided so that lists with custom game-specific filtering (and any other listeners) can potentially re-evaluate a user the pattern here is similar to OnUserPresenceChanged but not subsystem-specific