FOnUserGameSpecificStatusChanged

Provided so that lists with custom game-specific filtering (and any other listeners) can potentially re-evaluate a user the pattern here is similar to OnUserPresenceChanged but not subsystem-specific

Windows
MacOS
Linux

Inheritance Hierarchy

TBaseMulticastDelegate_NoParams< void >

USocialUser::FOnUserGameSpecificStatusChanged

References

Module

Party

Header

/Engine/Plugins/Online/OnlineFramework/Source/Party/Public/User/SocialUser.h

Include

#include "User/SocialUser.h"

Syntax

class FOnUserGameSpecificStatusChanged : public TBaseMulticastDelegate_NoParams< void >

Remarks

Provided so that lists with custom game-specific filtering (and any other listeners) can potentially re-evaluate a user the pattern here is similar to OnUserPresenceChanged but not subsystem-specific

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