FVehicleInputRate

Windows
MacOS
Linux

References

Module

PhysXVehicles

Header

/Engine/Plugins/Runtime/PhysXVehicles/Source/PhysXVehicles/Public/WheeledVehicleMovementComponent.h

Include

#include "WheeledVehicleMovementComponent.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FVehicleInputRate

Variables

Name Description

Public variable UProperty Category, EditAnywhere

float

 

FallRate

Rate at which the input value falls.

Public variable UProperty Category, EditAnywhere

float

 

RiseRate

Rate at which the input value rises.

Constructors

Name Description

Public function

FVehicleInputRate()

Functions

Name Description

Public function Const

float

 

InterpInputValue

(
    float DeltaTime,
    float CurrentValue,
    float NewValue
)

Change an output value using max rise and fall rates

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