Module |
|
Header |
/Engine/Plugins/Runtime/PhysXVehicles/Source/PhysXVehicles/Public/WheeledVehicleMovementComponent4W.h |
Include |
#include "WheeledVehicleMovementComponent4W.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FVehicleTransmissionData
Name | Description | ||
---|---|---|---|
|
bUseGearAutoBox |
Whether to use automatic transmission |
|
|
float |
ClutchStrength |
Strength of clutch (Kgm^2/s) |
|
float |
FinalRatio |
The final gear ratio multiplies the transmission gear ratios. |
|
ForwardGears |
Forward gear ratios (up to 30) |
|
|
float |
GearAutoBoxLatency |
Minimum time it takes the automatic transmission to initiate a gear change (seconds) |
|
float |
GearSwitchTime |
Time it takes to switch gears (seconds) |
|
float |
NeutralGearUpRatio |
Value of engineRevs/maxEngineRevs that is high enough to increment gear |
|
float |
ReverseGearRatio |
Reverse gear ratio |