FVehicleTransmissionData

Windows
MacOS
Linux

References

Module

PhysXVehicles

Header

/Engine/Plugins/Runtime/PhysXVehicles/Source/PhysXVehicles/Public/WheeledVehicleMovementComponent4W.h

Include

#include "WheeledVehicleMovementComponent4W.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FVehicleTransmissionData

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta

bool

 

bUseGearAutoBox

Whether to use automatic transmission

Public variable UProperty Category, EditAnywhere, AdvancedDisplay, Meta

float

 

ClutchStrength

Strength of clutch (Kgm^2/s)

Public variable UProperty Category, EditAnywhere, AdvancedDisplay

float

 

FinalRatio

The final gear ratio multiplies the transmission gear ratios.

Public variable UProperty Category, EditAnywhere, AdvancedDisplay

TArray< FVehicl...

 

ForwardGears

Forward gear ratios (up to 30)

Public variable UProperty Category, EditAnywhere, Meta

float

 

GearAutoBoxLatency

Minimum time it takes the automatic transmission to initiate a gear change (seconds)

Public variable UProperty Category, EditAnywhere, Meta

float

 

GearSwitchTime

Time it takes to switch gears (seconds)

Public variable UProperty Category, EditAnywhere, AdvancedDisplay, Meta

float

 

NeutralGearUpRatio

Value of engineRevs/maxEngineRevs that is high enough to increment gear

Public variable UProperty Category, EditAnywhere, AdvancedDisplay

float

 

ReverseGearRatio

Reverse gear ratio

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