bAutoAdjustCollisionSize

If true, ShapeRadius and ShapeWidth will be used to automatically scale collision taken from CollisionMesh to match wheel size.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Shape)
bool bAutoAdjustCollisionSize

Remarks

If true, ShapeRadius and ShapeWidth will be used to automatically scale collision taken from CollisionMesh to match wheel size. If false, size of CollisionMesh won't be changed. Use if you want to scale wheels manually.

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