UWheeledVehicleMovementComponent::GetRVOAvoidanceRadius

The scaled collider radius to consider for RVO avoidance

Windows
MacOS
Linux

Override Hierarchy

IRVOAvoidanceInterface::GetRVOAvoidanceRadius()

UWheeledVehicleMovementComponent::GetRVOAvoidanceRadius()

References

Module

PhysXVehicles

Header

/Engine/Plugins/Runtime/PhysXVehicles/Source/PhysXVehicles/Public/WheeledVehicleMovementComponent.h

Include

#include "WheeledVehicleMovementComponent.h"

Source

/Engine/Plugins/Runtime/PhysXVehicles/Source/PhysXVehicles/Private/WheeledVehicleMovementComponent.cpp

Syntax

virtual float GetRVOAvoidanceRadius()

Remarks

The scaled collider radius to consider for RVO avoidance

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss