Name |
Description |
|
---|---|---|
|
AWheeledVehicle |
WheeledVehicle is the base wheeled vehicle pawn actor. |
|
FAnimNode_WheelHandler |
Simple controller that replaces or adds to the translation/rotation of a single bone. |
|
FReplicatedVehicleState |
|
|
FTireConfigMaterialFriction |
Allows overriding of friction of this tire config on a specific material |
|
FTireShaderInput |
Values passed from PhysX to generate tire forces |
|
FTireShaderOutput |
Generated tire forces to pass back to PhysX |
|
FVehicleAnimInstanceProxy |
Proxy override for this UAnimInstance-derived class |
|
FVehicleDifferential4WData |
|
|
FVehicleEngineData |
|
|
FVehicleGearData |
|
|
FVehicleInputRate |
|
|
FVehicleTransmissionData |
|
|
FWheelAnimData |
|
|
FWheelSetup |
Vehicle-specific wheel setup |
|
IPhysXVehiclesPlugin |
The public interface to this module |
|
USimpleWheeledVehicleMovementComponent |
Simple n-wheeled vehicle with suspension and tire friction. |
|
UTireConfig |
Represents a type of tire surface used to specify friction values against physical materials. |
|
UVehicleAnimInstance |
|
|
UVehicleWheel |
|
|
UWheeledVehicleMovementComponent |
Component to handle the vehicle simulation for an actor. |
|
UWheeledVehicleMovementComponent4W |
Name |
Description |
|
---|---|---|
|
EVehicleDifferential4W::Type |
Base VehicleSim for the 4W PhysX vehicle class |
|
EWheelSweepType |
Name | Description | ||
---|---|---|---|
|
float |
Cm2ToM2 ( |
|
|
float |
CmSToKmH ( |
|
|
float |
KmHToCmS ( |
Km/h to cm/s |
|
float |
M2ToCm2 ( |
|
|
float |
OmegaToRPM ( |
Rad/s to rev per minute |
|
float |
RPMToOmega ( |
Rev per minute to rad/s |