[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="PICP")
UTextureRenderTarget2D * ChromakeyOverlayFrame
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="PICP")
UTextureRenderTarget2D * ChromakeyOverlayFrame