IPicpProjectionBlueprintAPI::ApplyBlurPostProcess

Windows
MacOS
Linux

References

Module

PicpProjection

Header

/Engine/Plugins/Runtime/nDisplay/Source/PicpProjection/Public/Blueprints/IPicpProjectionBlueprintAPI.h

Include

#include "Blueprints/IPicpProjectionBlueprintAPI.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Apply Blur Effect"), Category="PICP")
void ApplyBlurPostProcess
(
    UTextureRenderTarget2D * InOutRenderTarget,
    UTextureRenderTarget2D * TemporaryRenderTarget,
    int KernelRadius,
    float KernelScale,
    EPicpBlurPostProcessShaderType BlurType
)

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