Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/PicpProjection/Public/Blueprints/IPicpProjectionBlueprintAPI.h |
Include |
#include "Blueprints/IPicpProjectionBlueprintAPI.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Apply Blur Effect"), Category="PICP")
void ApplyBlurPostProcess
(
UTextureRenderTarget2D * InOutRenderTarget,
UTextureRenderTarget2D * TemporaryRenderTarget,
int KernelRadius,
float KernelScale,
EPicpBlurPostProcessShaderType BlurType
)