Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/PicpProjection/Public/Blueprints/IPicpProjectionBlueprintAPI.h |
Include |
#include "Blueprints/IPicpProjectionBlueprintAPI.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Enable mips for Texture Render Target"),
Category="PICP")
void EnableTextureRenderTargetMips
(
UTextureRenderTarget2D * Texture
)
Creates a new render target and initializes it to the specified dimensions