IPicpProjectionBlueprintAPI::GetViewportCount

Binds multiple device channels to multiple keys

Windows
MacOS
Linux

References

Module

PicpProjection

Header

/Engine/Plugins/Runtime/nDisplay/Source/PicpProjection/Public/Blueprints/IPicpProjectionBlueprintAPI.h

Include

#include "Blueprints/IPicpProjectionBlueprintAPI.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Get Viewport Count"), Category="PICP")
int GetViewportCount()

Remarks

Binds multiple device channels to multiple keys

Returns

true if success

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