IPicpProjectionBlueprintAPI::SetWarpTextureCaptureState

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MacOS
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References

Module

PicpProjection

Header

/Engine/Plugins/Runtime/nDisplay/Source/PicpProjection/Public/Blueprints/IPicpProjectionBlueprintAPI.h

Include

#include "Blueprints/IPicpProjectionBlueprintAPI.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Capture Final Warped Frame"), Category="PICP")
void SetWarpTextureCaptureState
(
    UTextureRenderTarget2D * dstTexture,
    const FString & ViewportId,
    const int ViewIdx,
    bool bCaptureNow
)

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