Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/PicpProjection/Public/Blueprints/IPicpProjectionBlueprintAPI.h |
Include |
#include "Blueprints/IPicpProjectionBlueprintAPI.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Capture Final Warped Frame"), Category="PICP")
void SetWarpTextureCaptureState
(
UTextureRenderTarget2D * dstTexture,
const FString & ViewportId,
const int ViewIdx,
bool bCaptureNow
)