Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/PicpProjection/Public/Blueprints/PicpProjectionFrustumDataListener.h |
Include |
#include "Blueprints/PicpProjectionFrustumDataListener.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, Category="PICP")
void OnProjectionDataUpdate
(
const FPicpProjectionFrustumData & ProjectionData
)
React on incoming cluster events.