Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/PicpProjection/Public/StageSettings/PICPStageSettings.h |
Include |
#include "StageSettings/PICPStageSettings.h" |
Source |
/Engine/Plugins/Runtime/nDisplay/Source/PicpProjection/Private/StageSettings/PICPStageSettings.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Set Cached Render Target"),
Category="nDisplay PICP Projection")
void SetRenderTargetCached
(
const FString & RenderTextureId,
UTextureRenderTarget2D * RenderTexture
)