APICPStageSettings::SetRenderTargetCached

Windows
MacOS
Linux

References

Module

PicpProjection

Header

/Engine/Plugins/Runtime/nDisplay/Source/PicpProjection/Public/StageSettings/PICPStageSettings.h

Include

#include "StageSettings/PICPStageSettings.h"

Source

/Engine/Plugins/Runtime/nDisplay/Source/PicpProjection/Private/StageSettings/PICPStageSettings.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Set Cached Render Target"),
          Category="nDisplay PICP Projection")
void SetRenderTargetCached
(
    const FString & RenderTextureId,
    UTextureRenderTarget2D * RenderTexture
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss