UPixelStreamingSettings

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MacOS
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Inheritance Hierarchy

References

Module

PixelStreaming

Header

/Engine/Plugins/Media/PixelStreaming/Source/PixelStreaming/Public/PixelStreamingSettings.h

Include

#include "PixelStreamingSettings.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=PixelStreaming, defaultconfig, Meta=(DisplayName="PixelStreaming"))
class UPixelStreamingSettings : public UDeveloperSettings

Variables

Name Description

Public variable UProperty Category, EditAnywhere Config

FSoftClassPath

 

PixelStreamerDefaultCursorClassName

Pixel streaming always requires various software cursors so they will be visible in the video stream sent to the browser to allow the user to click and interact with UI elements.

Public variable UProperty Category, EditAnywhere Config

FSoftClassPath

 

PixelStreamerTextEditBeamCursorClassName

Constructors

Name Description

Public function

UPixelStreamingSettings

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UDeveloperSettings

Name Description

Public function Virtual Const

FName

 

GetCategoryName()

Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc.

Public function Virtual Const

FText

 

GetSectionText()

Gets the section text, uses the classes DisplayName by default.

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

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