| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Media/PixelStreaming/Source/PixelStreaming/Public/PixelStreamingSettings.h |
Include |
#include "PixelStreamingSettings.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=PixelStreaming, defaultconfig, Meta=(DisplayName="PixelStreaming"))
class UPixelStreamingSettings : public UDeveloperSettings
Name | Description | ||
---|---|---|---|
|
PixelStreamerDefaultCursorClassName |
Pixel streaming always requires various software cursors so they will be visible in the video stream sent to the browser to allow the user to click and interact with UI elements. |
|
|
PixelStreamerTextEditBeamCursorClassName |
Name | Description | |
---|---|---|
|
UPixelStreamingSettings ( |
Name | Description | ||
---|---|---|---|
|
GetCategoryName() |
Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc. |
|
|
GetSectionText() |
Gets the section text, uses the classes DisplayName by default. |
Name | Description | ||
---|---|---|---|
|
PostEditChangeProperty ( |
Called when a property on this object has been modified externally |