UEditEdgeCreaseSharpnessCommand

For subdivision meshes, edits how sharp an edge crease is by dragging in space

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

PolygonModeling

Header

/Engine/Plugins/Editor/MeshEditor/Source/PolygonModeling/Public/EditVertexOrEdgeSharpness.h

Include

#include "EditVertexOrEdgeSharpness.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UEditEdgeCreaseSharpnessCommand : public UMeshEditorEditCommand

Remarks

For subdivision meshes, edits how sharp an edge crease is by dragging in space

Constructors

Overridden from UMeshEditorEditCommand

Name Description

Protected function Virtual

void

 

ApplyDuringDrag

(
    IMeshEditorModeEditingContract& Me...,
    UViewportInteractor* ViewportI...
)

Applies this command every frame while dragging

Protected function Virtual

bool

 

TryStartingToDrag

(
    IMeshEditorModeEditingContract& Me...,
    UViewportInteractor* ViewportI...
)

Called when the user starts to drag on an element.

Overridden from UMeshEditorCommand

Name Description

Protected function Virtual Const

EEditableMes...

 

GetElementType()

Which mesh element does this command apply to?

Protected function Virtual

void

 

RegisterUICommand

(
    FBindingContext* BindingContex...
)

Registers the UI command for this mesh editor command

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